Post by jou64 on Jul 17, 2005 19:23:16 GMT -5
This RPG uses turn based battling. You are responsible for updating your stats.
When you first sign up, you only need to give your name. Your beginning stats will look like this:
Name: (insert char. name)
Level: 1 (Goes up per 100 Exp. Stats increase at Level Up.)
Exp: 0/100 (Gained from battles. 100 Exp = 1 Level Up)
Money: 0 G
HP: 100 (Health. Drops with enemy attacks. Lose it all and you are KO'd)
MP: 25 (Magic Spells require MP. If you don't have enough you can't cast it.)
ATK: 1 (Strength level. Goes toward damage calculations.)
DEF: 1 (Defense level. Goes toward damage calculations.)
MGC: 1 (Magical power. Goes toward damage calculations.)
MDF: 1(Magic defense. Goes toward damage calculations.)
SPD: 1 (Speed. Determines turn order.)
Skills: (Goes toward damage calculation.)
Sword: 20/100
Rapier: 20/100
Bow: 15/100
Whip: 15/100
Magic: 12/100
Scythe:10/100
Lance: 10/100
Axe: 5/100
Other: 2/100
Unarmed: 1/100
Items:
5x Bread- Item- Heal 50 HP
1x Dagger- Sword- POW 10
1x Wind Strike- Spell- POW 5- MP 2- A basic air missile
LEVELS
When you gain 100 Exp your Level increases. You then choose how to distribute your stat ups. You have 30 points for HP/MP/ATK/DEF/MGC/MDF/SPD and 50 for your skills. In a single level up, HP/MP/ATK/DEF/MGC/MDF/SPD can not go up by more than 10 each. Skills can not go up by more than 20 each.
When all Skills are maxed out, you have 50 points for Stats. The "can not go up by more than 10 each" rule no longer applies at this point.
FORMULA
Damage = ATK(MGC) + Skill + POW - DEF(MDF)
~~~Template~~~
Name: (insert name of unparalelled DEWM here)
Level: 1
Exp: 0/100
Money: 0 G
HP: 100
MP: 25
ATK: 1
DEF: 1
MGC: 1
MDF: 1
SPD: 1
Skills:
Sword: 20/100
Rapier: 20/100
Bow: 15/100
Whip: 15/100
Magic: 12/100
Scythe:10/100
Lance: 10/100
Axe: 5/100
Other: 2/100
Unarmed: 1/100
Items:
5x Bread- Item- Heal 50 HP
1x Dagger- Sword- POW 10
1x Wind Strike- Spell- POW 5- MP 2- A basic air missile
When you first sign up, you only need to give your name. Your beginning stats will look like this:
Name: (insert char. name)
Level: 1 (Goes up per 100 Exp. Stats increase at Level Up.)
Exp: 0/100 (Gained from battles. 100 Exp = 1 Level Up)
Money: 0 G
HP: 100 (Health. Drops with enemy attacks. Lose it all and you are KO'd)
MP: 25 (Magic Spells require MP. If you don't have enough you can't cast it.)
ATK: 1 (Strength level. Goes toward damage calculations.)
DEF: 1 (Defense level. Goes toward damage calculations.)
MGC: 1 (Magical power. Goes toward damage calculations.)
MDF: 1(Magic defense. Goes toward damage calculations.)
SPD: 1 (Speed. Determines turn order.)
Skills: (Goes toward damage calculation.)
Sword: 20/100
Rapier: 20/100
Bow: 15/100
Whip: 15/100
Magic: 12/100
Scythe:10/100
Lance: 10/100
Axe: 5/100
Other: 2/100
Unarmed: 1/100
Items:
5x Bread- Item- Heal 50 HP
1x Dagger- Sword- POW 10
1x Wind Strike- Spell- POW 5- MP 2- A basic air missile
LEVELS
When you gain 100 Exp your Level increases. You then choose how to distribute your stat ups. You have 30 points for HP/MP/ATK/DEF/MGC/MDF/SPD and 50 for your skills. In a single level up, HP/MP/ATK/DEF/MGC/MDF/SPD can not go up by more than 10 each. Skills can not go up by more than 20 each.
When all Skills are maxed out, you have 50 points for Stats. The "can not go up by more than 10 each" rule no longer applies at this point.
FORMULA
Damage = ATK(MGC) + Skill + POW - DEF(MDF)
~~~Template~~~
Name: (insert name of unparalelled DEWM here)
Level: 1
Exp: 0/100
Money: 0 G
HP: 100
MP: 25
ATK: 1
DEF: 1
MGC: 1
MDF: 1
SPD: 1
Skills:
Sword: 20/100
Rapier: 20/100
Bow: 15/100
Whip: 15/100
Magic: 12/100
Scythe:10/100
Lance: 10/100
Axe: 5/100
Other: 2/100
Unarmed: 1/100
Items:
5x Bread- Item- Heal 50 HP
1x Dagger- Sword- POW 10
1x Wind Strike- Spell- POW 5- MP 2- A basic air missile